* screw attack is now aimable, but no longer overrides movement speed to be massive * completely adjusted most of the peglaci thrown weapons * revised documentation on life/energy shell for clarity * bee frames now use a buildscript to populate their descriptions with stats.
* fixed nightar conshak not giving resistances * added debug code to a to try and find out why certain users are erroring with certain bows. * Updated description of Kirhos to say that they have +25% to Charisma (was: 21%) * Updated tooltip of Darkwater Poison status effect * Updated radiomessage mentioning Tech Tablet (old item that was replaced by Tricorder) * Updated radiomessage about Iodine to not imply that it is needed to produce Graphene * Fix error in Manufacturing Station when all output slots are occupied they will now be placed in the 'inventory' section or failing that, dropped on the ground.
* fix for young queens in excess of.1.in the queen slot resulting in the excess being voided. * added minor script optimization and sanity checking to monster inspector * corrected faulty logic operators and such in 'unknown worlds' code * Gold Armour now correctly applies its set effect. * The Parachute now correctly reduces fall speed and damage, and doesn't reduce player damage. outputs an 'on' signal if it has identical items in each slot This should be easier on servers with multiple users. * apiaries now have a maximum of 1 hour offline time simulated.